Shadow Engine Logo
Shadow Engine - Lua Script API

Flixel Animate Functions

Functions for creating special Lua Sprites that can use Animate Atlas.


loadAnimateAtlas

loadAnimateAtlas(tag:String, folderOrImg:String, ?spriteJson:String = null, ?animationJson:String = null):Void

Creates a Lua Flixel Animate Sprite.

Examples:


addAnimationBySymbol

addAnimationBySymbol(tag:String, name:String, symbol:String, ?framerate:Int = 24, ?loop:Bool = true):Void

Adds an animation from a symbol.

Examples:


addAnimationBySymbolIndices

addAnimationBySymbolIndices(tag:String, name:String, symbol:String, indices:String, ?framerate:Int = 24, ?loop:Bool = true):Void

Adds an animation from a symbol using specific frame indices.

Examples:


addAnimationByFrameLabel

addAnimationByFrameLabel(tag:String, name:String, label:String, ?framerate:Int = 24, ?loop:Bool = true):Void

Adds an animation from a frame label.

Examples:


addAnimationByFrameLabelIndices

addAnimationByFrameLabelIndices(tag:String, name:String, label:String, indices:String, ?framerate:Int = 24, ?loop:Bool = true):Void

Adds an animation from a frame label using specific frame indices.

Examples: